Growth of Esports in Covid-19 Era


As the coronavirus continues to threaten the world, online education offers strategies to keep students engaged and staying healthy. Playing outdoor pick-up games, along with many other opportunities to relieve stress, have been lost amid the pandemic. Since then, eSports, also known as competitive video gaming, has fueled interest. eSports are thriving as the source of social interaction and competition amongst students during COVID-19.

What You Need To Know
The pandemic lockdowns have boosted user engagement with eSports and video games.
Global eSports revenues will grow to $1,084 million in 2021, a year-on-year growth of +14.5%, up from $947.1 million in 2020.
The gaming industry had a massive enlargement of the audience available to publishers post Covid-19.
Verizon reported 75% increase in gaming traffic at peak hours with 12% increase in digital video traffic and 20% in web traffic.
Microsoft reported subscription gamers hike play time by up to 40%.
According to Newzoo, global eSports revenue is projected to be worth $1.8 billion by 2022.

The Rise of eSports
In 2019, eSports revenue exceeded $1 billion worldwide, making its recovery more agile than most. In the year 2020, the gaming industry and eSports has reinvented itself in the wake of the COVID-19 pandemic. Throughout the year, a couple of common breitling  trends emerged in how eSports redefined a school’s reputation and emerged as a new revenue stream. As the world continues to adjust after the effects of COVID-19, eSports teams are able to play through it all with access to a home computer and Internet.

Why eSports?
Because of the immense growth, eSports have led over 80% of schools looking to implement eSports into their curriculum. The soft skills learned by students in eSports directly applies to their success when applying for lucrative jobs. In the midst of the pandemic, eSports enabled students to develop soft skills, create new opportunities for higher education and lucrative careers.

Increased Engagement and Diversity
Widened Career Opportunities
Improved Collaboration Skills
Student Led Learning
Digital Citizenship
Encouraged Strategic and Critical Thinking
esports Recruitment and Scholarships

Academic Potential of eSports
eSports is still a hot topic since the advent of early video games and home consoles. Since the start of the COVID-19 pandemic, eports programs have helped schools to keep students engaged and is the safest model for learning. Incorporating competitive gaming into academic programs will allow institutions to establish training facilities to drive recruitment.

Schoolparency is one such platform that enables organizers with the means to plan sports events, promote and manage eSports events with real-time stat tracking and leaderboards, to keep eSporting communities engaged within the Schools.

The Future of eSports
With sports leagues interrupted by social distancing and lockdown, eSports is seen as an entertainment. Mobile eSports may become mainstream in the coming future. Monetization will improve that would benefit publishers from the eSports leagues. Teams will need to get creative in growing revenue.
eSports will make more revenue than other traditional sports. Top American media companies may get involved. Newzoo expects the industry to be worth $1.2bn in 2021, growing to $1.6bn by 2023.

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